Wiki

Getting Started

Your first hour in the Creek.

Your first spawn

When you enter the city you pick a class (Civilian or Police), a skill (your job — see Classes & Jobs), and a character. You can change all three later from the in-game settings menu (⚙, top-right) — changing costs a small fee, so pick something you want to try for a while.

What you start with

Hunger — your first recurring bill

Hunger climbs constantly. Keep food in your inventory and you'll auto-eat when hungry; run dry and you'll starve down to zero health. Cheap raw fish keeps you alive; burgers are the comfortable option. Staying well-fed slowly regenerates health. Budget roughly a tenth of your income for food — it's the city's universal tax.

Earning your first real money

Don't get caught

Crime pays, but every crime raises your heat. At low heat police ticket you; at high heat you get a warrant — arrest means jail time and bail. Getting caught is the only sin. See Crime & The Law before you try anything ambitious.

If everything goes wrong

You don't die instantly in Creek211 — you go down and bleed out over 60 seconds. /medic calls every on-duty medic and routes them to you with GPS. /giveup respawns you immediately (hospital fees apply). See Survival & Medical.

New player checklist: pick a job → buy food → do 5 deliveries or catch 10 fish → buy a bicycle ($2,000) → check /jobs for what the city is missing → get rich.