Wiki

Vehicles

Everyone starts on foot. Legends drive a Nyx.

The bicycle LIVE

The people's vehicle: $2,000 at the dealership, summon it with B, store it again when done. You can even fire one-handed weapons while riding — within a frontal aim cone, pistol only, GTA-bike style.

Bikes take crash damage. Wreck it enough times and it breaks — a broken bike can't be ridden. Three ways back on the road:

Cars — the luxury ladder UNLOCKING

Nineteen models from the humble Tiny ($9,000) to the Nyx ($90,000) — and in Creek211, price buys performance. Every model has its own acceleration, top speed, handling, braking, durability and weight. Some highlights of the ladder's character:

CarPriceCharacter
Tiny$9,000Nimble city runabout — easy to park, easy to total
Adonis$17,500The balanced all-rounder
Tlaloc$36,000The ram tank — wins every collision it starts
Solaris$70,000Track racer — blistering speed, glass bones
Vulcan$80,000Supermuscle — the rare fast and heavy option
Nyx$90,000The supercar king. If you see one, someone grinded for it.

Cars are bought at the dealership, summoned at any Garage (/summon) or airdropped anywhere (/airdrop, consumes a charge). Lock yours with /lock — and consider the Fingerprint Sensor upgrade, which halves a carjacker's odds.

Fuel UNLOCKING

Cars don't run for free. Every model has a fuel tank (35–70 L by model); burn scales with speed. The blue bar under your car's health is fuel — it tints red on the last quarter. An empty tank still steers and coasts, but the engine's done.

Car theft & recovery

Locked cars can be carjacked, stolen cars get fenced, and owners recover them for at most 5% of the car's price — nobody loses a $90k car to a $2 crime. The full rules live in Crime & The Law.

Why bikes first? Cars are Proof-of-Gaming unlocks — the city earns them by hitting community milestones. Launch is the bicycle era; the garage fills up as the Creek grows.